Arden Vul

A Spoke in the Wheel

what wheel?

We will do great things together, you and I.

That’s what it said when I picked it up. And it hasn’t spoken since. No announcements of its powers. No warnings that Balthazar had made a deal with a devil. All we know is what Balthazar’s pearl-spell told us, that it is a powerful weapon against both Good and Evil creatures. And I’m not much confident in Balthazar’s judgements about anything, because HE MADE A DEAL WITH A DEVIL.

They went off exploring and left me here with Ulv to guard the prisoners. We got really lucky, surprising them before the Druid could bring his magic to bear. Having Aylinn play “Fox & Hounds” with a chunk of his baboon army was a good idea, but it wasn’t decisive. Dropping the Druid was, and not just because of his spells. He was wearing magic armor, plus the blood-drinking Mantle of Fenth that is keeping me not at all warm right now, sitting here on the floor. He could have held out against our blades for a long time. And he was carrying this.


I like this thing. It’s extremely well balanced. I can flip it in the air from pretty much any direction, and its handle always lands right into my palm. I haven’t hit anything with it yet. It’s supposed to do a lot of damage, but that must come from its magic, because it’s got no sharp edges, and it feels too light to break bones.

I wish it would talk again. With the others gone, it’s too risky to un-gag the Druid to ask about it, assuming I could even get his attention. He’s just staring at the wall and drooling right now (though to be fair, that could be the gag). His fighter friend, or bodyguard, or whatever he was, claims not to know anything about it beyond the word Beytnorn, which is one name for an Archontean goddess. I gave him some parched grain to suck on for that bit of information. It was pretty salty, so soon he’ll want some water. Maybe that will jog his memory. There are other ways to do it, but I don’t do that kind of thing any more.



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